#Text Adventures
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prokopetz · 8 months ago
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I think one of my favourite domain-specific programming quirks is how, in Inform, code for rideable vehicles is non-portable to rideable animals (and vice versa) because the former are implemented via the "supporting" relation, and the latter, the "carrying" relation, meaning when you're riding a horse you're technically in the horse's inventory.
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cosmic-frost-main · 3 months ago
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Henry: "Looks like we need Alice's help with this one."
Allison: Thinking "It should be easy to get a hold of her."
Henry: "I doubt that, she's very difficult to get help from."
Allison: Shouts "AUDREY'S NAKED!"
Alice: Crashes through the wall leaving a body shaped hole. "WHERE?!"
Henry: Horrified yet intrigued
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arconinternet · 1 month ago
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Castle Of Ert & Pyramid Of Ert (Classic Mac, Bert Fischer, 1987/1989)
You can play them in your browser here. Game interaction includes typing, clicking, and the Commands and Weapons menus. (Before playing either game, open the Apple Menu in the upper left, open Control Panels, open sound, and set the volume to at least 1, which is plenty loud.)
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More versions of these games can be found here and here; they can be run on modern systems by following these instructions.
Download a .sit file from one of the two links above, then open this in-browser emulator.
When it's finished loading, drag the .sit file you downloaded onto the emulated desktop.
Open The Outside World, then Downloads, and open the file you'll find there. Ignore the error message that may appear.
If no new file appears afterward, close and re-open Downloads. Drag the new file into Uploads; your browser will soon download it in a .zip file.
Extract the .dsk or .img file from the .zip file, then close the in-browser emulator and open this one.
Drag the .dsk or .img file onto the emulated screen, open the icon that appears, navigate to the game version of your choice and play.
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cartridgeconverter · 17 days ago
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Might as well put this here -- this is one of my favorite interactive fiction games I've played so far, based on Turandot, and honestly it's even reshaped my view of the opera quite a bit.
https://www.ifarchive.org/if-archive/games/competition2019/Turandot/turandot.html
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mercyluvsyouuu · 2 years ago
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I'm playing buddy simulator 1984 and. Ohh my God this is the game ever
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Current me mood board (also pls don't spoil I haven't finished it yet)
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yesterdays-xkcd · 2 years ago
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I'm sure a discussion of the reason for the disappearance of adventure games in favor of RPGs would be fascinating.
Pwned [Explained]
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doctorwhoisadhd · 5 months ago
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i <3 niche art forms
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boredtechnologist · 6 months ago
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Step by step, I'm coding towards 're-imagining' Infocom text adventures with the power of AI. These beloved classics can be transformed into richer, more immersive experiences by enhancing their narrative depth and detail. The example below demonstrates how AI can add vivid descriptions and emotional nuance to bring these stories to life in a whole new way.
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maypop-the-dragon · 2 years ago
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idea: A text adventure where you remotely access a computer from another dimension and you can explore and affect that world using the command-line shell and the various devices connected to it.
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bleedchan · 10 months ago
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in inform 7, i’d like if it was easier to quickly pare parser verbs and overwrite the default responses, as well as enable things like lowercase only. i know how to do these things, but as a writer with i guess you could say a modern sense of prose it’d be nice to have it tied to like a ui option rather than having to write the same chunk of text yet again
this would involve a bunch of work that would all be similar i’d imagine. like the parser paring would probably be best as some kind of like, scrollable vertical list of entries and fields you can quickly change, or maybe tabs of categories, or something…
in a world where people could probably see i7’s syntax and mistake it for an llm, i think the best path forward is to embrace the totality of control creators have over responses, and the lack of embarrassing unintentional hallucinations that break character or immersion. exposing things like this in ui when it’s simpler and easier to do so is ideal, i think… it all compiles down to i6 in the end anyway, right..?
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cavedraconem · 2 years ago
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Just finished Counterfeit Monkey by Emily Short - if you like text adventures/interactive fiction and word puzzles even a little (me), I thoroughly recommend you play this game. You play a linguistics academic/industrial espionage agent trying to escape Anglophone Atlantis - with nothing but your wits and your handy Letter Remover. Turn pears into peas (or ears, if you prefer). Turn a crate into a rate into a rat. The dictionary is the limit!
Image is from https://tass.neocities.org/Atlantida.png
Bonus:
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bas-fish · 2 years ago
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ok, it's raining, a bit windy and i got some new tea to try. perfect moment to do my favorite part of a coding project: researching!
putting on my archeologist hat to dive into So Old Text-Adventure Sites (and re-playing the whole Zork Antology).
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cosmic-frost-main · 4 months ago
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Betty: "Wilson's gone? That could only mean one thing!"
Ink demon: "You can finally throw away that ugly painting"
Betty: Undoing her corset "Oh and that too"
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arconinternet · 10 months ago
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Tass Times in Tonetown (Apple II/Apple IIgs/C64/DOS (actually PC Booter)/Classic Mac, Interplay, 1986)
You can play it in your browser here.
To play the Apple II version, download the two .dsk ('STORAGE MEDIA IMAGE' files from here and here and use them with the alternate in-browser emulator here.
You can read the newspaper 'feelie' that came with the game here.
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imtheiliad · 1 year ago
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i truly never know what to expect when opening texts from my brother
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followmetoyourdoom · 2 years ago
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Time for another text/choose your own adventure, this time, we begin by the ocean~
The sun is setting, casting glorious orange and pink hues across the sky and ocean before you. The sand beneath your feet, a soft golden, the tide tickling your toes as you stand there and gaze into the distance from the seemingly abandoned island you find yourself upon.
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